Rodrigo Castro, the seasoned Environment Artist, is delving deeper into the realms of Unreal Engine 5’s Procedural Content Generation (PCG) framework, unveiling yet another mesmerizing...
Grand Theft Auto: San Andreas was originally released in 2004 and quickly became a fan-favorite among gamers, with its sprawling open world, engaging story, and...
Join the journey with Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux for an extensive look at “Lumen in the...